/* splay tree implementation */ #ifndef __SPLAY_H__ #define __SPLAY_H__ #include #define tree_root_priv(T) ((T)->splay_sentinel.splay_left) #define tree_null_priv(L) (&(L)->splay_sentinel) #define TREE_DEPTH_MAX 64 typedef long (*splay_compare_t)(const void*, const void*); typedef struct __splay_node_t { struct __splay_node_t *splay_left; struct __splay_node_t *splay_right; struct __splay_node_t *splay_parent; void *splay_data; const void *splay_node_key; } splay_node_t; typedef struct __splay_t { uint64_t nodecount; uint64_t maxcount; splay_node_t splay_sentinel; splay_compare_t splay_compare; void *splay_context; } splay_t; int splay_init(splay_t *sp, splay_compare_t cmp_fu); int splay_insert(splay_t *sp, splay_node_t *node, const void *node_key); int splay_delete(splay_t *sp, splay_node_t *node); splay_node_t *splay_lookup(splay_t *sp, const void *key); splay_node_t *splay_first(splay_t *sp); splay_node_t *splay_next(splay_t *sp, splay_node_t *curr); #endif /* __SPLAY_H__*/